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Repository Created on January 11, 2016, 10:22 pm
Samples copied from BRL's BlitzMax project and adjusted for BMX-NG
Last updated on January 11, 2016, 10:30 pm
Repository Created on January 7, 2016, 2:04 am
Fixed and recompiled version of Madk’s (http://esolangs.org/wiki/User:Madk) original Cardinal interpreter.
Last updated on August 20, 2018, 6:23 am
Repository Created on June 11, 2015, 10:23 pm
BlitzMax <-> Objective-C bridge layer
Last updated on June 11, 2015, 10:37 pm
Repository Created on June 3, 2015, 3:53 pm
A 3d engine for BlitzMax based on OpenGL. It supports an entity system, texturing, 3DS and MD3 loading, etc.
Last updated on February 1, 2016, 7:37 pm
Repository Created on May 24, 2017, 11:58 am
Unser Sonnensystem 2D ist eine Simulation unseres Sonnensystems in 2D. Siehe auch: https://www.blitzforum.de/showcase/500/
Last updated on May 24, 2017, 12:06 pm
Repository Created on May 24, 2017, 10:45 am
HumanAttack is a small Topdown shooter project and was just for learning purposes
Last updated on May 24, 2017, 11:11 am
Repository Created on April 1, 2017, 12:01 am
BlitzMax module that allows you to profile sections of code
Last updated on April 1, 2017, 12:12 am
Repository Created on November 4, 2016, 7:32 pm
A render to texture solution for the BlitzMax language
Last updated on October 18, 2021, 9:50 pm
Repository Created on November 9, 2017, 10:28 am
Two classes "TComposer" and "TScene" to make it easy to have a proper scene management in Bmax
Last updated on November 10, 2017, 5:19 pm
Repository Created on May 9, 2018, 7:38 am
Baue ein Holzfäller-Imperium auf!
Last updated on May 9, 2018, 7:53 am
Repository Created on May 12, 2019, 4:36 pm
A work-in-progress attempt at a BlitzMax source code checker.
Last updated on October 25, 2021, 12:24 am
Repository Created on February 10, 2022, 8:05 pm
Last updated on February 11, 2022, 6:49 am
Repository Created on January 1, 2012, 5:49 pm
MaxB3D extensions
Last updated on September 29, 2022, 1:04 am
Repository Created on September 6, 2016, 12:00 am
Last updated on November 22, 2022, 11:02 pm
Repository Created on April 2, 2014, 7:37 am
Digidea.de - game and app framework for BlitzMax
Last updated on January 6, 2023, 12:24 am
Repository Created on September 21, 2019, 11:22 pm
The intro used for the launch of the TV channel Nolife
Last updated on January 19, 2023, 12:11 am
Repository Created on October 25, 2016, 12:45 pm
Vermenigvuldig Vierkant
Last updated on January 28, 2023, 4:41 am
Repository Created on August 5, 2016, 12:58 pm
LAURA II - Lua-Based Utility for Role-Play and Adventures
Last updated on January 28, 2023, 12:11 pm
Repository Created on June 4, 2018, 11:08 pm
simple https file fetcher written in blitzmax
Last updated on January 28, 2023, 1:02 am
Repository Created on September 28, 2016, 11:12 pm
Ziggy's FontMachine module updated for NG.
Last updated on December 24, 2021, 12:18 pm
Repository Created on October 1, 2016, 2:19 am
Windows Application to do perspective drawings
Last updated on October 1, 2016, 2:20 am
Repository Created on July 24, 2018, 7:02 pm
IDE for Scyndi
Last updated on February 8, 2019, 2:50 pm
Repository Created on March 15, 2017, 11:41 am
Just a quick database program I use for my games
Last updated on September 14, 2018, 10:41 pm
Repository Created on October 19, 2020, 2:54 am
A RISC-V emulator written in BlitzMax NG and capable of booting Linux
Last updated on April 10, 2021, 2:58 pm
Repository Created on November 6, 2021, 8:42 pm
Last updated on November 6, 2021, 9:34 pm
Repository Created on June 7, 2014, 9:58 am
The enhanced BlitzMax build program.
Last updated on May 9, 2022, 10:13 am
Repository Created on July 9, 2017, 1:33 am
OpenB3D source code examples with media included
Last updated on September 27, 2022, 12:15 am
Repository Created on January 21, 2014, 6:46 pm
Marcus Trisdale's BlitzMax GUI
Last updated on January 9, 2023, 4:24 pm
Repository Created on February 19, 2015, 1:49 pm
The Open Source BlitzMax Compiler Project
Last updated on January 12, 2023, 5:55 pm